There’s enough variety to keep them from feeling repetitive, but only a couple think outside the box of what StarCraft did almost 20 years ago, and the static base management on pre-determined plots doesn’t give a lot of flexibility when it comes to build orders. The designs are nothing special – though they avoid the trap of basic “go destroy the enemy base,” they lean heavily on hero-focused objectives of leading your Spartans around the map and holdout missions against waves of enemies. The single-player campaign’s 12 missions took me roughly eight hours to complete, including restarting a couple of them a few times. Occasional CGI cutscenes look fantastic, to the degree that they really make me want to watch that Halo movie that will probably never happen. On the other side, a relatable new AI character carries some cardboard-cutout co-stars, including the returning Captain Cutter and his three interchangeable Spartans. And the story - while not as large in scope as a main Halo game - introduces a threatening villain as the leader of a new faction that rises from the ashes of the Covenant, the Banished. Halo Wars 2 is an attractive-looking real-time strategy game that does a good job of representing the Halo universe in both graphics and sound.
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